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Alex Ducreux
Alex Ducreux
Multidisciplinary Dev / Artist
ORBEC, France

Skills

3D ModelingCharacter ModelingHard Surface ModelingProp ModelingLow-poly ModelingVehicle ModelingWeapon ModelingWeapon Design

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Maison de l'Alsace
    • Year
      2011
    • Role
      3D environment Artist
    • Company
      Creative Patterns
    • Video Game
      Ragged Edge Mobile device
    • Year
      2011
    • Role
      3D environment Artist
    • Company
      DK GAMES

Experience

  • Freelance 3D artist at Freelance
    June 2015 - Present

    Cliquez pour modifier la description du poste-> 3D modeling, Topology, UV, Texturing, Baking, of props, weapons, characters, environment for Indie Customers.

  • CG Artist at DK GAMES
    Paris, France
    January 2014 - April 2014

    ->concept, UI

    -> Modeling : vehicles, environments, props etc...

    -> Lighting

    -> UV, Texturing, Baking etc...

  • Lead Artist 3D at VE GAME
    Nice, France
    May 2013 - December 2013

    ->Creation of concept art, character, environment weapons

    -> Level Design

    -> Modeling,characters, environments, level, Rig / Setup

    -> Unity integration

  • 3D artist at DK GAMES
    Paris, France
    August 2011 - January 2013

    Modeling, UV, Texturing Environment for 3D space racing.

    This game was released on Samsung Bada 2 and Black Berry 10.

  • 3D Artist at Creative Patterns
    Strasbourg, France
    June 2011 - July 2011

    Modeling Environment and props for serious game about "Maison de l'Alsace".